Talamh (pronounced “TAH-luhv”) is the realm in which we currently live. The Land (also called Middle World, Midworld or Mide) presents the universe we are used to. This is the land is in the middle between the sea and the sky. The trunk of the tree is the center, the axis of our world which at the same time goes through its every point (one of the paradoxes of multi-dimensional reality). It is represented by the Earth. Talamh is the land of mortality, wherein everything is born and wherein everything ultimately dies. Here nothing escapes this cycle, and when the Tuatha Dé Danann (the Gods) came to Talamh, they, too, had to eventually shed their mortal forms. Talamh can be seen as a type of school for the soul. Through the experiences of pleasure, pain, growth, and decay in Talamh, the soul comes to better grasp the nature of the Life force. By repeated returns to the mortal realm, the soul hopes to eventually know the mysteries and the inner-workings of Existence. After this has been achieved, it is no longer necessary for the soul to return to Talamh, but it may if it so wishes.
The land is the common earth upon which we dwell, our mortal home and support. It is the tilled field and the unseen mountain-top, swamp and desert, town and woodland. The land is the convergence of Sea and Sky, the holy island. It is connected to the Otherworld through caverns and deep places, wells, pools and the tops of high places. The land is the home of those animal kins that are closest to our human life, our allies and our predators. The Midrealms are the setting of the great tales. In the Middle Lands dwell all the mortal kins, and a variety of spirits as well. The Land is the common world where human and nonhuman Beings live. Some of the gods and goddesses dwell there, near to their mortal children, and sometimes mighty Ancestors make a home in the Middle Lands to aid their descendants The Midrealm is associated with the surface of the land, the home of the hosts, and with the many spirit tribes that share it with us. It is the spirit-matrix that underlies the common world in which we dwell, its twin and its mirror. Within it grows every individual manifestation of life, and so it is called the Cauldron of Bounty (or Cauldron of Plenty).
The Land is the Green World or the realm of the Physical. Here upon the land dwell the creatures of nature and the beings and Gods and Goddesses who are responsible for fertility of the Land. We share this realm with these beings and here the web of life exists in its most intricate weave. The five sacred directions are found in this realm and from them we receive many gifts and lessons that aid us along the path of life. The Realm of Land is the sacred center of the three worlds; the other two realms of the Sea and Sky join within the realm of land at each shore and horizon. This is the realm where humankind live their countless lives; this is the realm of the present.
The land of the Irish was Ireland. The Mythology and history of Ireland has involved numerous divisions of the Island, some established by the various mythical races of invaders, others have been based on the changing fortunes of dominant Clans and Families, through to more modern influences such as the Normans and the English. Even in the apparently straightforward provincial divisions which have survived into modern times the situation is far from simple. The Five-fold division of the Island has, at varying stages been based on Ulster, Leinster, Connaught, and East and West Munster. It has also been taken as consisting of the four main Provinces, with the later addition of the Province of Meath, the geographical extent of which varied widely. Many Celtic Wiccan traditions is firmly based on the fivefold division of the island, and the attributes of these provinces found in The Settling of The Manor At Tara. The divisions of the provinces are worked within the borders as they appear in contemporary Irish geography. The fifth province of Meath is defined as a point of unity at the centre of the Island. No such fifth province exists in contemporary Irish geography, though a connection to Tara, outside Navan in modern day county Meath, as the seat of kingly sovereignty could be seen as representative of this quality. Alternately the site of Uisneach is the modern seat of druidic power and could be seen as representative of this quality.